Recorded at Fort Riley Mission Command Center
For my multimedia interview, I chose to investigate avatar and immersion technology used for military training at Fort Riley, Kansas. The Mission Training Center supports a variety of technology tools units can use to enhance training for individuals and groups. In this video I am speaking with Trevor, a trainer and technology facilitator for the Dismounted Soldier Training Simulator (DSTS). This technology immerses the learner in a virtual world where nearly any environment or scenario can be replicated. Most leaders use the facility to prepare for future training in a field environment or to prepare for deployment to a hostile environment. The technology is efficient and exercises mental processes such as problem solving, planning, and strategic maneuvering.
Virtual environments using avatars or simulations are a way for students to experience a realistic environment. "Obvious applications ...are science or medical labs..with simulated equipment or biological entities." (Kearsley, 2000, p. 169) Kearsley predicts in 2000 that avatar technology will be used for airline and military training in the future. He was exactly right. The demonstration in the video is process each Soldier must learn in order to enter the virtual world. one drawback of the technology is a steep learning curve. Based on input from learners, the recommended 2 hour orientation from DSTS designer Intelligent Designs, is not enough to prepare a Soldier to experience effective training. The current program requires each Soldier spend 6-8 hours of orientation prior to participating a scenario based training event supporting a mission task or training environment. Anything less results in students overcoming technology issues rather that tactical challenges.
Kearsley, G. (2000). Online education: Learning and teaching in cyberspace. Belmont, CA: Wadsworth Thomson Learning.
OPTEMPO: means Operational Tempo, the speed and workload of an organization through a period of time. Low (Light) usually means there is a lot of time for extreaneous activities at work including reducing personnel for vacations, sports days, and conducting maintenance training. High (Heavy) means even one person on vacation affects the organizational output, mission success depends multi-eschelon events that generate maximum learning effects through combined individual and collective tasks in dynamic environments that include simulations and live resources.